Not only will you use paint to solve puzzles and bypass obstacles, you can use it to color the land if you like. You’ll be able to swim through paint (like Splatoon) to go under obstacles or up walls, jump, and more. After defeating a boss you’ll earn a new power for your brush that gives you a new skill. But there are no other enemies in the game. At the end of each chapter you’ll usually fight a boss, which is just eyes or an animal head that you have to paint all over while avoiding attacks. You’ll travel around the land similar to a 2D Zelda game as you visit towns, explore countrysides, and solve puzzles in cave mazes. You can also use the R stick and shoulder buttons to paint in both modes. Both ways work fine, but I found it easier to play in handheld mode. In handheld mode you can use the touch screen to paint. Docked to the TV you control your character with the L stick and point the remote at the screen to paint. There are two ways to control the game on the Switch. And since every screen is black and white at first, you can color in every single area like a coloring book if you like! The game is available on Switch, PlayStation consoles, and PC, but reviewed on Switch here. ![]() Chicory: A Colorful Tale is a top down viewed adventure game that combines elements from classic Zelda games with paint and drawing puzzles like Okami. ![]() So you take the brush and become the new wielder, but all of a sudden, black corrupted plants fill the land and you must use your new brush powers to stop them and find out what’s happened to Chicory. She’s locked herself in her room, but the brush is outside. One day while cleaning, all the color disappears from the world so you go check on Chicory. You play as her janitor, a little dog named after whatever you put as your favorite food. The new wielder is a rabbit named Chicory. This ‘Wielder’ is in charge of all the colors in the land, and the brush has been passed down from generations. And you can thank her for letting you sit on every chair you come across! Madeline Berger drew all the environments, with wiggly lines and creative shapes that are just begging to be colored in no matter where you explore.In the land of Picnic, which is full of talking anthropomorphic animals, there is one special individual who wields a paintbrush. Alexis Dean-Jones created all of the characters and animation in the game. Sound designers Em Halberstadt (Night in the Woods, Untitled Goose Game, Wandersong) and Preston Wright lent their talent to the game by coming up with not just all of the satisfying gooey sounds that paint makes but also the full range of sound that makes Chicory’s world feel truly alive.Ĭhicory’s art and animation team are both new to the industry. Award-winning composer Lena Raine (Minecraft, Celeste, Guild Wars 2) arranged for live performances from musicians across the whole sprawling soundtrack. Led by Lobanov, Chicory’s engaging mechanics have been molded and fine tuned by a small team of collaborators. Best of all, you can do this with your nearest and dearest because Chicory: A Colorful Tale has local co-op, so two players can explore and color the world together.Ĭhicory: A Colorful Tale was stitched together by a team of development veterans and new voices to the industry. Even the main character looks unique since players can change and color their outfits. Discover hidden stamps and texture brushes to personalize your painting style.Įvery world looks unique, since every player can color it as much or as little as they want. You gain new abilities throughout your adventure, like glow in the dark paint, which illuminates previously inaccessible caverns and lets you explore new places. Your options for personalizing the world of Chicory constantly expand as you strengthen your bond with the magic paintbrush. “At the outset, I was just wondering if you could make a game where the main player interaction was drawing,” Lobanov explains, “but this game felt like the ultimate opportunity to engage an audience with their own creativity, and to tell a story that intersected with all that too.” With his past work in the adventure game genre in both his professional and personal gaming experience, he started questioning whether he could take a player on an adventure while emphasizing the creative aspects rather than just strict problem-solving so common in the adventure and puzzle genres. ![]() ![]() After playing a lot of games with drawing in them over the years, he realized he had never actually seen one where it was the main mode of interaction for the player. Lead creator of Chicory, Greg Lobanov (Wandersong), started prototyping the game with one idea in mind.
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